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	<title>Comments on: The Use of Game Engines in GIS</title>
	<atom:link href="http://spatiallyadjusted.com/2009/12/13/the-use-of-game-engines-in-gis/feed/" rel="self" type="application/rss+xml" />
	<link>http://spatiallyadjusted.com/2009/12/13/the-use-of-game-engines-in-gis/</link>
	<description>Geospatial Technology, Web Mapping and Spatial Services</description>
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		<title>By: Donovan Lominy</title>
		<link>http://spatiallyadjusted.com/2009/12/13/the-use-of-game-engines-in-gis/#comment-12782</link>
		<dc:creator><![CDATA[Donovan Lominy]]></dc:creator>
		<pubDate>Fri, 05 Mar 2010 16:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.spatiallyadjusted.com/?p=3187#comment-12782</guid>
		<description><![CDATA[Well I like to browse around when i&#039;m not so busy at work. So are you  using any AutoDesk products? If so what are you using?
]]></description>
		<content:encoded><![CDATA[<p>Well I like to browse around when i&#8217;m not so busy at work. So are you  using any AutoDesk products? If so what are you using?</p>
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		<title>By: Clark Griswold</title>
		<link>http://spatiallyadjusted.com/2009/12/13/the-use-of-game-engines-in-gis/#comment-12781</link>
		<dc:creator><![CDATA[Clark Griswold]]></dc:creator>
		<pubDate>Wed, 16 Dec 2009 20:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.spatiallyadjusted.com/?p=3187#comment-12781</guid>
		<description><![CDATA[ESRI users take note - your software is completely unsuitable for this sort of thing. Get thee to a CAD shop and generate some models, then load them into what James&#039; refers to up there. 

*real* 3D over wide areas with detailed models just doesn&#039;t happen in a 2.5D product that runs on the CPU. In 32-bit. On a single thread.]]></description>
		<content:encoded><![CDATA[<p>ESRI users take note &#8211; your software is completely unsuitable for this sort of thing. Get thee to a CAD shop and generate some models, then load them into what James&#8217; refers to up there. </p>
<p>*real* 3D over wide areas with detailed models just doesn&#8217;t happen in a 2.5D product that runs on the CPU. In 32-bit. On a single thread.</p>
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		<title>By: Carlos</title>
		<link>http://spatiallyadjusted.com/2009/12/13/the-use-of-game-engines-in-gis/#comment-12780</link>
		<dc:creator><![CDATA[Carlos]]></dc:creator>
		<pubDate>Tue, 15 Dec 2009 23:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.spatiallyadjusted.com/?p=3187#comment-12780</guid>
		<description><![CDATA[That was pretty sweet. That 3D model is the University of British Columbia! Kudos to Clover Point.]]></description>
		<content:encoded><![CDATA[<p>That was pretty sweet. That 3D model is the University of British Columbia! Kudos to Clover Point.</p>
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		<title>By: Karl</title>
		<link>http://spatiallyadjusted.com/2009/12/13/the-use-of-game-engines-in-gis/#comment-12779</link>
		<dc:creator><![CDATA[Karl]]></dc:creator>
		<pubDate>Tue, 15 Dec 2009 16:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.spatiallyadjusted.com/?p=3187#comment-12779</guid>
		<description><![CDATA[ATA&#039;s 3D engine is designed to accept most common types of 3D models, C4D, Sketchup, 3DSMax, Revit and many others, through our 2D interface.  Users are able to login (given they have the appropriate rights) to the web, give a UTM or position off monument and scale, and upload their models.  The models are then &#039;dropped&#039; into the 3D world and the 2D world is updated.

Many of the other attributes in the model, such as the trees, are placed directly from the GIS data held in the 2D web application.  If they are moved, the 3D model changes as well.]]></description>
		<content:encoded><![CDATA[<p>ATA&#8217;s 3D engine is designed to accept most common types of 3D models, C4D, Sketchup, 3DSMax, Revit and many others, through our 2D interface.  Users are able to login (given they have the appropriate rights) to the web, give a UTM or position off monument and scale, and upload their models.  The models are then &#8216;dropped&#8217; into the 3D world and the 2D world is updated.</p>
<p>Many of the other attributes in the model, such as the trees, are placed directly from the GIS data held in the 2D web application.  If they are moved, the 3D model changes as well.</p>
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		<title>By: KoS</title>
		<link>http://spatiallyadjusted.com/2009/12/13/the-use-of-game-engines-in-gis/#comment-12778</link>
		<dc:creator><![CDATA[KoS]]></dc:creator>
		<pubDate>Mon, 14 Dec 2009 17:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.spatiallyadjusted.com/?p=3187#comment-12778</guid>
		<description><![CDATA[Thinking of gaming engines...Unreal 3 engine is now avaliable for free download. Of course for non-commerical use. Commerical use requires a license.]]></description>
		<content:encoded><![CDATA[<p>Thinking of gaming engines&#8230;Unreal 3 engine is now avaliable for free download. Of course for non-commerical use. Commerical use requires a license.</p>
]]></content:encoded>
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		<title>By: Aaron A.</title>
		<link>http://spatiallyadjusted.com/2009/12/13/the-use-of-game-engines-in-gis/#comment-12777</link>
		<dc:creator><![CDATA[Aaron A.]]></dc:creator>
		<pubDate>Mon, 14 Dec 2009 15:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.spatiallyadjusted.com/?p=3187#comment-12777</guid>
		<description><![CDATA[I have long believed that the most innovative visualization is being done by the gaming community.  There is also an effort to use the SecondLife engine for GIS http://www.slgis.org/.

Another interesting project that could have impact on the spatial community is the Open Croquet Consortium 

http://www.opencroquet.org/index.php/Main_Page]]></description>
		<content:encoded><![CDATA[<p>I have long believed that the most innovative visualization is being done by the gaming community.  There is also an effort to use the SecondLife engine for GIS <a href="http://www.slgis.org/" rel="nofollow">http://www.slgis.org/</a>.</p>
<p>Another interesting project that could have impact on the spatial community is the Open Croquet Consortium </p>
<p><a href="http://www.opencroquet.org/index.php/Main_Page" rel="nofollow">http://www.opencroquet.org/index.php/Main_Page</a></p>
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		<title>By: disolve and buffer</title>
		<link>http://spatiallyadjusted.com/2009/12/13/the-use-of-game-engines-in-gis/#comment-12776</link>
		<dc:creator><![CDATA[disolve and buffer]]></dc:creator>
		<pubDate>Mon, 14 Dec 2009 14:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.spatiallyadjusted.com/?p=3187#comment-12776</guid>
		<description><![CDATA[Interesting other companies are finally are starting to catch up with 2006. http://www.vizstudio.net/ is an Indiana Engineering/Survey/GIS shop that has been mixing GIS, CAD, 3D Studio and the web together to create environments that can run on browser, gaming engine or as 3d models for desktop use.]]></description>
		<content:encoded><![CDATA[<p>Interesting other companies are finally are starting to catch up with 2006. <a href="http://www.vizstudio.net/" rel="nofollow">http://www.vizstudio.net/</a> is an Indiana Engineering/Survey/GIS shop that has been mixing GIS, CAD, 3D Studio and the web together to create environments that can run on browser, gaming engine or as 3d models for desktop use.</p>
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		<title>By: Stu Rich</title>
		<link>http://spatiallyadjusted.com/2009/12/13/the-use-of-game-engines-in-gis/#comment-12775</link>
		<dc:creator><![CDATA[Stu Rich]]></dc:creator>
		<pubDate>Sun, 13 Dec 2009 20:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.spatiallyadjusted.com/?p=3187#comment-12775</guid>
		<description><![CDATA[Very interesting!  Thanks for the post on this James.   I had not known of these guys before, I will have to give them a look.

Cheers,

Stu]]></description>
		<content:encoded><![CDATA[<p>Very interesting!  Thanks for the post on this James.   I had not known of these guys before, I will have to give them a look.</p>
<p>Cheers,</p>
<p>Stu</p>
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