Tag: unreal engine

  • Unreal and Unity are the new Browsers

    Someone asked me why I hadn’t commented on Cesium and Unreal getting together. Honestly , no reason. This is big news honestly. HERE, where I work, is teaming up with Unity to bring the Unity SDK and the HERE SDK to automotive applications. I talk about how we used Mapbox Unity SDK at Cityzenith (though I have no clue if they still are). Google and Esri have them too. In fact both Unreal and Unity marketplaces are littered with data sources you can plug in.

    HERE Maps with Unity

    This is getting at the core of what these two platforms could be. Back in the day we had two browsers, Firefox and Internet Explorer 6. Inside each we had many choices of mapping platforms to use. From Google and Bing to Mapquest and Esri. In the end that competition to make the best API/SDK for a mapping environment drove a ton of innovation. What Google Maps looks like and does in 2021 vs 2005 is amazing.

    This brings up the key as to what I see happening here. We’ll see the mapping companies (or companies that have mapping APIs) deliver key updates to these SDK (which today are pretty limited in scope) because they have to stay relevant. Not that web mapping is going away at any point, but true 3D world and true Digital Twins require power that browsers cannot provide even in 2021. So this rush to become the Google Maps of 3D engines is real and will be fun to watch.

    Interesting in that Google is an also-ran in the 3D engine space, so there is so much opportunity for the players who have invested and continue to invest in these markets without Google throwing unlimited R&D dollars against it. Of course it only takes on press release to change all that so don’t bet against Google.

  • Digital Twins and Unreal Engine

    I’ve had a ton of experience with Unity and Digital Twins but I have been paying attention to Unreal Engine. I think the open nature of Unity is probably more suited for the current Digital Twin market, but competition is so important for innovation. This project where Unreal Engine was used to create a digital clone of Adelaide is striking but the article just leaves me wanting for so much more.

    A huge city environment results in a hefty 3D model. Having strategies in place to ease the load on your workstation is essential. “Twinmotion does not currently support dynamic loading of the level of detail, so in the case of Adelaide, we used high-resolution 3D model tiles over the CBD and merged them together,” says Marre. “We then merged a ring of low-resolution tiles around the CBD and used the lower level of detail tiles the further away we are from the CBD.”

    Well, that’s how we did it at Cityzenith. Tiles are the only way to have the detail one needs in these 3D worlds and one that geospatial practitioners are very used to dealing with their slippy maps. The eye-candy that one sees in that Adelaide project is amazing. Of course, scaling one city out is hard enough but doing so across a country or the globe is another. Still, this is an amazing start.

    Seeing Epic take Twinmotion and scale it out this way is very exciting because as you can see from that video above, it really does look photorealistic.

    But this gets at the core of where Digital Twins have failed. It is so very easy to do the above, crate an amazing looking model of a city, and drape imagery across it. It is a very different beast to actually create a Digital Twin where these buildings are not only linked up to external IoT devices and services but they should import BIM models and generalize as needed. They do so some rudimentary analysis of shadows which is somewhat interesting, but this kind of stuff is so easy to do and there are so many tools to do it that all this effort to create a photorealistic city seems wasted.

    I think users would trade photorealistic cities for detailed IoT services integration but I will watch Aerometrex continue to develop this out. Digital Twins are still stuck in sharing videos on Vimeo and YouTube, trying to create some amazing realistic city when all people want is visualization and analysis of IoT data. That said, Aerometrex has done an amazing job building this view.